Wall · Glossary · Pixel Battle Cooldown
Pixel Battle Cooldown
also: Pixel Battle speed, cooldown timer
Pixel Battle is Wall's shared collaborative pixel canvas — every user contributes to one common surface that updates live. The cooldown is the rate-limit primitive: after placing a pixel, you wait the cooldown before placing another.
Tier breakdown: - **Free**: 30 seconds → 120 pixels per hour - **Premium (290★/mo)**: 10 seconds → 360 pixels per hour - **Ultra (990★/mo)**: 3 seconds → 1200 pixels per hour
The difference is decisive for territory work and large coordinated art pieces. At 30s, the canvas is a casual surface. At 10s, you can defend a small region or contribute meaningfully to a coordinated drawing. At 3s, you're effectively unrestricted — viable for serious territory campaigns or single-session art renders.
Power-up items (Spray 50★, Eraser 75★, Mega 600★, etc.) bypass the cooldown for their effect — paid in Stars. Phase-2 strategic items (Rewind 500-900★, Virus 300-600★, Fence 400-900★) add tactical play beyond raw cooldown speed.
Cooldown is the most-cited Premium / Ultra differentiator. For users who hit the 30-second wait regularly, the math on upgrading is concrete: at 1 hour active use per day, Premium gives you 240 extra pixels/day; Ultra gives you 1080 extra.
Where Pixel Battle Cooldown appears on Wall
- Pixel Battle UI — visible countdown after each pixel placement
- /pricing — tier comparison table (one of the headline differentiators)
- /pricing/calculator — affects Pixel Battle item-cost projection
- wall.support/pixel-battle — full mechanics including power-ups
Related terms
Common questions
Does the cooldown apply globally or per-canvas region?
Per-user, globally. Doesn't matter where you place — your next pixel is gated on the cooldown timer. This prevents bot-grade pixel spam and keeps the playing field fair across canvas regions.
Can I bypass the cooldown with paid items?
Yes — power-up items (Spray, Eraser, Mega, etc.) place pixels without consuming the cooldown timer. Each item is paid in Stars. The cooldown is the free-action limit; paid actions work on their own schedule.
Why is Ultra's 3-second cooldown structural?
At 1200 pixels/hour, Ultra users are effectively unrestricted for any serious art project. The 3-second number was set by playtesting — fast enough to feel free, slow enough to prevent automation-grade spam.